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Manual show builder
Build a show from exact DMX scenes or create a ready-to-use animated lighting effect.
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Name the show. Add audio if needed, or leave it empty and enter the total duration in seconds.
Set the default Art-Net universe, the start and end segment lengths, and the output frame rate.
Build each scene with channel or range assignments. Every DMX value must be between 0 and 255.
These values are sent from the beginning until the start segment ends.
No DMX assignments yet. Add a row or use text mode to paste several assignments.
Optional. When empty, the start scene values continue through the middle segment.
Optional. When empty, all channels used by the show are sent with a value of 0.
Choose an effect, colors and the connected fixture range. Add audio if needed, or generate a silent show with an exact duration.
Audio is optional. When attached, its length sets the generated effect duration.
Choose 1–4 compatible saturated families. They stay in Canopy, Glow, Accent, Depth order and alternate through the fixtures. The first chromatic palette color anchors the safe hue arc; an all-gray palette falls back to teal.
Selected families alternate through the physical fixture order; with the legacy Canopy + Depth pair, Pattern number may choose either family first. Every fixture receives its own reconstructed RGB tone. In the integer-DMX additive RGB model, neither any two-fixture channel sum nor the full fixture-set sum has ΣR = ΣG = ΣB; this does not claim the same for arbitrary weighted mixtures or subsets. Real fixture spectra, lenses, calibration, and RGBW optics may still make nearby tones look alike or some mixtures appear whitish.
Apply a ready starting point for this effect, then adjust any control. Only the controls that shape this effect change; brightness, palette, fixtures, audio and output stay untouched.
Custom settings
Sets how quickly the effect moves or changes.
Sets the maximum output level from 1% to 100%.
These controls change their meaning for the selected effect. The preview updates immediately.
Choose how the ordered gradient travels. Classic preserves the original Rainbow; the other choices use an exact fade length and keep transmitted RGB values distinct.
Controls how much of the effect is visible.
Controls the distance between visible parts of the effect.
Controls how evenly or randomly the effect is distributed.
The same pattern number always creates the same effect, including after an update or restart.
Choose one of 15 ready-made palettes, or build a custom palette with 1–16 colors.
Choose the actual fixture and DMX mode. CUE/IO will use only its mapped RGB/RGBW channels and keep required control channels at fixed values.
Generic RGB/RGBW uses consecutive color channels. A fixture profile follows the real channel layout from its manual.
For Generic RGB/RGBW, Add fixture inserts this many identical pixels in physical order.
Add every fixture in the order it is installed. Drag the grip to reorder; the arrow buttons remain available for keyboard control. CUE/IO recalculates consecutive DMX addresses from the selected first channel after every move.
Add at least one fixture to build the DMX address list.
Addresses are calculated in the shown order. Only profile IDs are submitted; CUE/IO resolves the trusted channel maps on the server.
Fixed values are active only while this generated show plays. Stop and end-of-show still send blackout (0).
Copy the channel numbers from the fixture's official DMX table. Channel numbers are relative to each fixture, starting at 1.
R, G and B are required. Add W only when the mode has a dedicated white channel.
Use this for dimmer, shutter or mode channels that must stay at one value during the show.
Choose network-wide broadcast or send this Manual show to one device by unicast. The choice saved here ignores global Art-Net targets.